1995 Filmography
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Apollo 13This was one of the first movies that I ever got credit on and possibly one the best times in my career. I was fortunate enough to get a foot in the door of a then blossoming little know company called Digital Domain. They had just finished up work on True Lies and Interview With The Vampire and were ramping up for Jan de Bont's follow up to Speed, Godzilla.Amusing little Speed story... The bus explosion scene was actually shot about a block away from Digital Domain (Chiat Day's old haunt) and at DD's watering hole The Firehouse. Any ways, several Digital Artists and Programmers got wind of the shoot and decided to get up on the roof for a clear view of the ensuing fireworks. Several minutes into the scene setup people from the production were running around screaming pointing in their general direction. Minutes later someone runs over and demands that they had to get off the roof because they were in the shot. DD retorted back that they would digitally remove themselves from the shot for free if they could watch the shoot from up there. Needless to say they were forced off the roof.They had started work on R&D for the picture and were hiring like crazy because the original scope of the movie was quite insane. Over 400 shots, easily. The average back then was around 100-200 visual effects shots. Basically, de Bont's script had Godzilla jet setting all over the US destroying almost every landmark in its path. Fairly ambitious from a FX standpoint. As with most ambitious projects, push came to shove and the Studio realized the movie wasn't going to be green lit as it stood. The movie was placed in turnaround and DD was put in the awkward position of redirecting a moving train. Along came Ron Howard and Apollo 13. The awarding of this film from ILM was quite a coup for DD based on Howard's previous track record with Cocoon, Willow and Backdraft. Everyone working there just assumed the movie would get awarded to ILM. Breaking down the word assume gives us... then again this is Hollywood and nothing here tends to fall into the realm of what should be, should be. And so began the arduous task of evolving from an traditional software programmer into FX artist. Long nights, drunken binges, vomiting in the DD parking lot, crack of dawn roosters, Jack-in-the-box late night adventures, homeless shopping cart collisions, dumbwaiter initiation in the Digital Building, Psycho TA's, sad Mac's, Doom tournaments disrupting renders... the memories linger. One of the best memories that I ever had of working on Apollo was getting the chance to do a gag shot for the Lunar Pod Return sequence. At the time, the commercial department was working on the Budweiser Frog commercials and we had greenscreen footage of the frog being dragged behind a Budweiser 18 wheeler. With a little creativity and a lot of trial and error I ended up compositing the Frog being trailed behind the LEM as it hurtled back to the earth. Rob Legato, Visual Effects Supervisor on the film, was quite amused and heralded it a final.This was also my first Cast and Crew screening in the Industry. A good friend of mine, whom I left behind back in New York, ended up flying out for the weekend to experience the screening with me. After watching the entire film, I think I pretty much held my breath through the entire ending credits till my name showed up. As soon as I saw it, I turned to my friend and noticed that she too was holding her breath and crying from the excitement of it all. Awesome moment. The Academy Awards show for that year was also one of the highlights,
and low points, for 1995. Digital Domain had a huge party based on
their 2 year Anniversary and their very first Nomination for Best Visual
Effects. Anticipation for the film was fairly high and the competiton,
Babe, although good, wasn't considered as flawless as Apollo 13 (does that
sound bias?). But sometimes... well, sometimes things don't turn
out like you'd expect them too. The awarding of the Oscar to Rhythm
and Hues for Babe was very disappointing and basically became the fastest
party disrupter I've ever been witness to. Moments after declaration,
the DD parking lot became a scene from It's a Mad Mad Mad Mad World as
partygoers made their mad dash to escape the loss. The sad thing
that most people watching this film don't realize is 100% of all the effects
for this film were all recreated. NO stock footage was ever used.
Sigh.
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Strange DaysThis movies was probably the most drawn out of all the shows that I've worked on. When I had first gotten to DD it was well into production and after having started and completed all the visual effects on Apollo, this movie was still flailing around the building. I can easily say it must have gone on for well over a year and a half. The story and script for this film was written by Digital Domain's co-owner James Cameron, who served as Executive Producer and ex-husband to the director, Kathryn Bigelow, right there it lends itself to one of those noodleing situations. And the drama associated with this show was amazing. Bigelow dismissed the first Visual Effects Supervisor on the film, thereby allowing the effects to go through a period of aimless meandering with no clear vision as to where the artists should take the shots. Then, along comes crunch time on Apollo 13 and the production itself was placed on hold till Apollo could get itself out the door. We were forced to removed every image, directory and software file associated with this show so Apollo could use all the resources DD had at the time. As soon as Apollo started winding itself up, we tried to bring everything back on but for some odd reason the restoration process was plagued with missing frames and software scripts setting the production schedule back a bit as the artists tried first off to remember what they had done 2 months prior and secondly how to recreated that stuff that was missing. Then the acting producer on the film ended up being the acting Visual Effects Supervisor on the film. Not to say that there is anything wrong with that but usually the Supervisors jobs is to created the greatest visual effects he can possible do regardless of the cost to the budget while the Producer job, on the other hand, is out to bring the movie in before the deadline and under budget. Needless to say these positions are in direct opposition to each other. Place that power into the hands of a single individual and usually the producer is the one to win out, meaning the effects aren't are special as they could be. Given that this movie had to wrap at some point and giving the supervisory problems, push came to shove and Cameron himself stepped into to appease 20th Century Fox's growing concern and turned the production around.To shoot the finale of the feature they basically needed to fill the streets of downtown LA with partygoers celebrating the eventual turn of the century. In a clever marketing ploy, the production studio declared a huge rave block party was happening downtown, proceeded to hype the hell out of the situation on TV and radio and then charged admission to party-goers. That's right. They were smart enough to make the public pay for the shoot. At least, partially smart. The problem was not enough people showed up so Digital Domain had to digitally recreate a huge crowd filling every street visible in the helicopter shots. After months of tracking hell (recreating the camera move in a digital environment so things you create digitally will line up with the live action scene), DD finally created weebles (you'll recall that weebles wobble but they don't fall down) using low resolution geometry that resembled the playschool characters and populated the area with the CG characters. Due to the fact that there were so many digital characters need to created the crowd, no one really looked closely at the renders until the first pass of them was complete. Upon further inspection though, they realized that all of the characters were upside standing on their heads. Given that the look of the shot had been defined, the animators left them like it, a crowd of upside down digital characters.Work on this film was highly underrated. Most of the work was digitally seamless and unless pointed out you'd be hard pressed to find what was real and what wasn't in some of the shots. I will say it went on forever though. The number of times we had to lay off that dead girl eye warp shot or the infamous falling fat guy shot pretty much amounted to over 180 minutes worth of footage each. Strange Days was one of the most intense and surprising films of 1995 and I very proud to have been a part of it. Mind you, so many people had worked on it though they didn't have enough slots to give credit to everyone who worked on it, which is quite typical for Hollywood, so credit was given to people who had worked the longest on it. |